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JP Hofseth
Game Designer
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Underwater Escape
Project type
Level Design
Date
May 2023
Location
Springfield, Mo
In this project, I created an underwater facility that the player has to escape from while avoiding the sea monsters that have broken into the facility. I created my own Niagra particles, custom-designed the level, created the behavior trees for the enemy AI, and all mechanics and UI on display. I started with conceptual drawings and mood boards. Then progressed to storyboarding the mechanics, and a bubble diagram of the level. This led to drawing out the level and planned routes, and then to blockmesing the level.
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