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JP Hofseth
Game Designer
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Skills
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Level Design
I've created extensive levels using Unreal and Unity. In these levels, I have implemented level mechanics, navigation meshes, and customized assets to fit the desired experience.
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System Design
Using behavior trees and state machines, I have crafted AI for enemies that just patrol, combat systems in first-person shooters, and enemies and boss sequences in side scrollers.
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Asset Design
I create quality assets for the levels and the games that I build. I have used mostly Unreal Engine to do this, but I'm also familiar with Blender and Unity systems.
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Are You Ready to Build Worlds?
John Paul "JP" Hofseth
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