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Skills

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Level Design

I've created extensive levels using Unreal and Unity. In these levels, I have implemented level mechanics, navigation meshes, and customized assets to fit the desired experience.

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System Design

Using behavior trees and state machines, I have crafted AI for enemies that just patrol, combat systems in first-person shooters, and enemies and boss sequences in side scrollers.

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Asset Design

I create quality assets for the levels and the games that I build. I have used mostly Unreal Engine to do this, but I'm also familiar with Blender and Unity systems. 

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Are You Ready to Build Worlds?

John Paul "JP" Hofseth

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